You can do rough prototypes quickly and cheaply by hand, but the end result won’t look as polished as the Illustrator version. You can produce beautiful prototypes in Illustrator, but it will cost you time and money. Try to test the saying against one of the deliverables we might create-a high-fidelity interface prototype, for example-and see if you can disprove it. We have all heard the adage, “Good, Fast, Cheap: Pick any two (you can’t have all three).” The saying might generally be true of the work we produce as designers of information-use environments.
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